Harpers

The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. The organization is benevolent, knowledgeable, and secretive. Bards and wizards of good alignments are commonly drawn to the Harpers.

Goals
• Gather information throughout Faerûn.
• Promote fairness and equality by covert means.
• Thwart tyrants and leaders, governments, and organizations that grow too powerful.
• Aid the weak, poor and oppressed.

Beliefs
• One can never have too much information or arcane knowledge.
• Too much power leads to corruption. The abuse of magic must be closely monitored.
• No one should be powerless.

Member Traits
Harper agents are trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on their fellow Harpers to rescue them. Nevertheless, Harpers are dedicated to helping one another in times of need, and friendships between Harpers are nigh unbreakable. Masterful spies and infiltrators, they use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Harpers prefer to operate in the shadows, there are exceptions.

Watcher, Rank 1
(0 Renown)

Faction Insignia
Harp Pin

Harpshadow, Rank 2
(3 Renown)

Faction Training (half priced and half as many downtime days)
Musical instrument, Calligrapher's supplies, Disguise kit

Become an Apprentice
If your mentor saves against an effect, you gain advantage.
1/short rest you can help your mentor as a bonus action.
You don't grant cover against attacks from your mentor.
You may learn any language or tool proficiency your mentor has for 125 downtime.

Brightcandle, Rank 3
(10 Renown, 5th level, 1 secret mission)

Faction Downtime Activity
 

Item Procurement
1 weapon or shield, cloak of elvenkind (uncommon: 50 days, 500 gp) 
+1 armor, ring of resistance (rare: 5th level
, 100 days, 5,000gp)

Wise Owl, Rank 4
(25 Renown, 11th level, 3 secret missions)

Become a Mentor
If your apprentice saves against an effect, you gain advantage.
1/short rest you can help your apprentice as a bonus action.
You don't grant cover against attacks from your apprentice.
Taking on apprentice counts as secret mission.
May spend 30 downtime to gain 1 renown

High Harper, Rank 5
(50 Renown, 17th level, 10 secret missions)

Exemplar
1/session you can grant one ally from the same faction Inspiration

Harpers

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