Lost Sky Company

The Lost Sky Company is a well connected network of spies and mercenaries who exert subtle influence on young adventurers to push them onto the most appropriate path. It is said that the leader of the Lost Sky Company is a powerful divinator who can see the future, though rumors persist that he may actually be a chronomancer, able to actually travel through time to change the past. 

Goals
- Train and assist young adventurers
- Gather information on the major factions of the North
- Investigate the Spellplague

Beliefs
- The actions of any individual can have a profound effect on the 

Initiate, Rank 1
(0 Renown)

Faction Insignia
Pendant

Shadow, Rank 2
(3 Renown)

Faction Training (half priced and half as many downtime days)
Musical instrument, Disguise kit, Herbalist's kit, any common language

Become an Apprentice
If your mentor saves against an effect, you gain advantage.
1/short rest you can help your mentor as a bonus action.
You don't grant cover against attacks from your mentor.
You may learn any language or tool proficiency your mentor has for 125 downtime.

Silverblade, Rank 3
(10 Renown, 5th level, 1 secret mission)

Faction Downtime Activity
 

Item Procurement
1 weapon or shield, hat of disguise (uncommon: 50 days, 500 gp) 
+1 armor, portable hole (rare: 5th level, 100 days, 5,000gp)

Spymaster, Rank 4
(25 Renown, 11th level, 3 secret missions)

Become a Mentor
If your apprentice saves against an effect, you gain advantage.
1/short rest you can help your apprentice as a bonus action.
You don't grant cover against attacks from your apprentice.
Taking on apprentice counts as secret mission.
May spend 30 downtime to gain 1 renown

Starblade, Rank 5
(50 Renown, 17th level, 10 secret missions)

Exemplar
1/session you can grant one ally from the same faction Inspiration

Lost Sky Company

Storm King's Thunder matty_myers